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The P4 Compiler
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check_duplicate.h
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#ifndef BACKENDS_TOFINO_BF_P4C_MAU_CHECK_DUPLICATE_H_
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#define BACKENDS_TOFINO_BF_P4C_MAU_CHECK_DUPLICATE_H_
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#include "ir/dump.h"
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using namespace
P4
;
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class
CheckTableNameDuplicate
:
public
MauInspector
{
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std::set<cstring> names;
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profile_t
init_apply(
const
IR::Node
*root)
override
{
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names.clear();
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return
MauInspector::init_apply(root);
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}
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bool
preorder(
const
IR::MAU::Table *t)
override
{
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auto
name = t->name;
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if
(t->is_placed()) name = t->unique_id().build_name();
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if
(names.count(name)) BUG(
"Multiple tables named '%s'"
, name);
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names.insert(name);
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return
true
;
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}
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};
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class
CheckDuplicateAttached
:
public
Inspector
{
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std::map<cstring, const IR::MAU::AttachedMemory *> attached;
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public
:
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const
char
*pass =
""
;
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bool
ok =
true
;
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profile_t
init_apply(
const
IR::Node
*root) {
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attached.clear();
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return
Inspector::init_apply(root);
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}
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bool
preorder(
const
IR::MAU::AttachedMemory *at) {
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if
(attached.count(at->name)) {
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LOG1(
"Duplicated attached table "
<< at->name <<
" after "
<< pass);
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ok =
false
;
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}
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attached[at->name] = at;
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return
true
;
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}
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void
end_apply(
const
IR::Node
*root) {
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if
(!ok && LOGGING(3)) {
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std::cout <<
"---------- After "
<< pass <<
" ----------"
<< std::endl;
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dump(root);
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}
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BUG_CHECK(ok,
"abort after %s"
, pass);
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}
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};
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#endif
/* BACKENDS_TOFINO_BF_P4C_MAU_CHECK_DUPLICATE_H_ */
CheckDuplicateAttached
Definition
check_duplicate.h:41
CheckTableNameDuplicate
Definition
check_duplicate.h:26
MauInspector
Definition
mau_visitor.h:29
P4::IR::Node
Definition
node.h:94
P4::Inspector
Definition
visitor.h:400
P4::Visitor::profile_t
Definition
visitor.h:78
P4
TODO: this is not really specific to BMV2, it should reside somewhere else.
Definition
applyOptionsPragmas.cpp:24
backends
tofino
bf-p4c
mau
check_duplicate.h
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